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Frame

Frame is where you compose a visual for a post: a shader-driven image card you can style, drop a screenshot onto, and export ready to ship.

note

Free to use Frame is free for everyone, no subscription required. Exports carry an MBER.app watermark, and subscribers get a toggle to remove it.

The Frame editor with canvas panel, shader settings, and output settings

The composer

Frame has three surfaces:

  • A canvas panel in the top left shows your design live as you edit it, sized to whatever export resolution you pick.
  • A shader settings panel along the bottom chooses the background look and its controls.
  • An output settings panel on the right handles export size, an optional image overlay, and copy or download.

The Frame shader strip with mode selector and SHAPE, LOOK, and MOTION sliders

Choosing a shader

The shader strip drives the background. Pick a Mode and tune it with the grouped sliders. Most modes have an Animate toggle for live motion, and a Shuffle button rerolls the current mode into a new random look.

Grain. Film-grain texture over a soft wave. Choose a Blob or Aurora wave, dial in intensity, size, density, contrast, and vignette, and flip Mono for a single-tone version.

Grain shader

Perlin. Layered noise with controls for scale, octaves, persistence, lacunarity, warp, contrast, and speed.

Perlin shader

Firecloud. Billowing cloud with a glowing core: scale, intensity, detail, hotspot, vignette, and speed.

Firecloud shader

Gradient. A clean color gradient in Linear, Radial, or Conic shape, with angle, center, and radius controls depending on the shape.

Gradient shader

Pixel. A blocky, mosaic rendering of the palette with an adjustable cell size.

Pixel shader

Color. A plain solid fill. Pick the color in the Color tab.

Colors

The second tab (labelled Gradient, or Color when you are in Color mode) sets the palette:

  • For shader modes, pick a palette and fine-tune it in the stops editor, adding, moving, and recoloring stops along the gradient.
  • For Color mode, a single color picker sets the fill.

Palette and stops editor

Color picker palettes

Adding an image overlay

Drop a screenshot onto the canvas or press ⌘V inside the frame to paste one on top of the shader. Once an image is in place you get:

  • Position. Slide the overlay's X, Y, and Scale to place it on the background.
  • Bezel. Round the corners with Radius and lift it off the background with a drop Shadow.
  • Clear image removes the overlay and returns to a plain shader background.

The full Frame editor ready to drop a screenshot onto the canvas

Exporting

The Output section sets the canvas size and gets the image out:

  • Pick an X preset (single image, 2-image, profile banner, banner 2×, or post HD), or type a custom width and height.
  • Copy puts the rendered image straight on your clipboard. If the browser blocks clipboard access, Frame downloads the file instead.
  • Download saves the image to disk.

Exports capture the current animated frame, so what you see on the canvas is what you get.

Working with ideas

Frame can run in two modes:

  • Tied to an idea. Open Frame from a scheduled idea and it composes for that idea, saving your design automatically. A Saved indicator confirms each change, and a button takes you back to the Scheduler.
  • Scratch workspace. Open Frame on its own to experiment. Scratch designs are temporary and are not saved to an idea.
caution

Desktop only - Frame needs room to work, so it is disabled on phones and small tablets. To use it, open MBER on a larger screen.